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Looking to give some quivers

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So my idea for this was I think you should add quivers that players equip like armor and weapons, with a quiver equipment slot kind-of like this:. The equipment slot would only appear if a player unlocks the ability to use bows.

Looking to give some quivers

When a player picks the Hunter class or something like. A player would need to have a quiver equipped to carry arrows for their bow and maybe they could carry a very limited amount of arrows without a quiver.

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If a player were to unequip their quiver this tab would disappear and they would be back to looking to give some quivers seeing the regular equipment, consumables, and monster bits daughter in law nude, and any arrows that were inside the quiver would stay there, but the player would be unable to access them until the quiver is equipped.

Once a player goes into the quiver tab, they will see empty spaces like the other tabs, the amount of spaces however could vary depending on several things. The quiver that is equipped, how many upgrades the quiver has assuming quivers can be upgraded.

I was thinking maybe each quiver would have a maximum of 15 above the red line spaces in it each space being looking to give some quivers to have arrow capacity.

So as you hopefully know, bows use arrows for ammo. I was thinking each type of arrow could have a different amount of space it takes up e. For instance:.

So this leads to status effects, basically just think like poisoned and burning and paralyzed and things like that because I assume you know what status effects are. Pretty self-explanatory.

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And different arrow ti give off particles or light when you have looking to give some quivers nocked or they are flying. Basically we just need some sort of way to select between different types of arrows before we shoot them, without having to go into the inventory and move things.

Thanks for reading!

I love all of the ideas you presented, and weighted arrowheads are definitely a real-life thing, even looking to give some quivers by using a different metal. In the inventory tab section: This was very well developed! I enjoyed reading it and i think it is a great idea, you could do something to change the arrow type like scrolling down the mouse wheel.

I hope your ideas get a small look at quivwrs least! Throwing out some ideas here, maybe other classes could even just use the back as a backpack?

This could go something along with the capes Polymorphic was talking. A Quiver for Your Arrows. And a few other ideas relating to Bows.

Gameplay Improvements. New Orlando rentals house. Bean January 15,3: So my idea for looking to give some quivers was I think you should add quivers that players equip like armor and weapons, with a quiver equipment slot smoe like this: Quiver Inventory - Once a player equips a quiver it would show this tab: Quiver Inventory Spaces - Quivera a player goes into the quiver tab, they will see empty spaces like the other tabs, the amount of spaces however could vary depending on several things.

Urban Dictionary: quiver

Looking to give some quivers was thinking maybe each quiver would have a maximum of 15 above the red line spaces in it each space being able to have arrow capacity Arrows and Arrow Types - - Arrow Capacities - So as you hopefully know, bows use arrows for ammo. For instance: Status effects - So this leads to quivesr effects, basically just think like poisoned and burning and paralyzed and things like that because I assume you know what status effects are.

qulvers

Selecting your Arrows - Basically we just need some sort of way to select between different types of arrows before we shoot them, without having to go into the inventory and move things. Alecazam January 14,1: Cube January 14, Bean January 15,looking to give some quivers Btw thanks for all the feedback guys! PaoloGamer16 January 15,9: Quiver for arrows?

Alecazam January 16,7: